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· 3 min read
Chris Hoefgen

This was an amazing year for Battlesnake with the platform growing and evolving in so many ways. We have added new game modes, changed API versions, expanded the engine and run over a dozen different virtual competitions. For December, the team focused on some of the tech debt, bugs and performance issues that came from all that new stuff. Even so, we still managed to introduce a few new improvements for everyone.

· 2 min read
Chris Hoefgen

June had us investing heavily into the platform, both improving the user experience and adding new features to make life easier for Battlesnake developers. Many of these changes are already live, with more of them being revealed as we launch the Battlesnake Summer League on July 6th.